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Super Grand Slam 2ROM is a classic Lark Arcade game. Today, IGS's sesame paste game Super Grand Slam 2 has finally been successfully simulated, which is what we have been looking forward to for a long time. Don't forget to download the pgm.zip file.

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The latest Chinese arcade simulator mameplus0.135u1 is required. The latest simulator is downloaded as
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Chinese dragon Dragon and tiger contend for hegemony Super Grand Slam

Game system

Super Grand Slam 2ROM The system requirement is that you can enter the corresponding multiple Grand Slam by pressing the designated score of 4 or 5 times (the level is "Grand Slam"), and the standard is that you can press more than 3 points and 1 time Grand Slam, more than 6 points and 2 times Grand Slam, and 10 points and 4 times Grand Slam.
After entering the Grand Slam system, the player can play without pressure injection (that is, only win but not lose). As long as the player reaches the service limit, he can continue to play. If he does not play the cards or does not reach the service limit, he will exit the Grand Slam mode game.

Operating Instructions

Press F3 once to shut down the game. Press F9 to adjust the speed to 10/10, and the game will run at normal speed!
The game has been windowed and does not need to run in full screen!
The letter key corresponds to the card above the letter Game pause letter key P Ctrl: Bar Alt: Touch the space bar: Eat pressure score: Horizontal number key 3 Hu card key letter Z than double time machine after pressing the letter key O can unlock the score and rest assured!
Single ratio multiple letter key J Single ratio multiple double ratio key or larger letter key K has key position conflict? You can only default to bigger than smaller, that is, lose half ratio or have key position conflicts with smaller letter key L? You can only default to smaller than larger, i.e. double ratio and half ratio
When pressing, it should be light and fast, and then you can choose the size, otherwise the double ratio can only be larger, and the half ratio can only be smaller! Be careful if you feel heavy!
The novice asked, 'How to archive?' Left Shift+F 7 To archive, press Shift first, then press F7 to archive. After archiving is activated, a row of English characters will appear. You need to press a letter key on the keyboard as the archive mark
For example, hold down Shift, and then press F7 to save. Select a letter D to mark as an archive. Next time you enter the game, press F7 to read the archive, and then press D

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Game terminology

Wheels:
A week is a round of cards.
Disk:
Each time the card is played, it will be a set if it is a draw or a shortage.
Makers and leisure homes:
The first game system randomly assigns the dealer. If the dealer's own game is drawn or abandoned, the next game will be called "Lian (Lian) Zhuang". If the player in this game and the card, the player in the next game will be the dealer. The player opposite is a casual home.
Hand:
The cards placed in front of your own door are hand cards, and the standard number is 13. In the process of licensing, there are Shunzi, Carving Zi and Bars displayed in front of the door; The number of cards with extra opening bars is not included in the standard number of 13 cards.
Trump:
According to the basic card type and the pair of cards that must be combined separately.
Shunzi:
3 cards linked to suit number.
Carving:
3 identical cards. What you touch is a bright moment, and what you grasp is a dark one.
Pair:
Two identical cards.
Nameplate:
Refers to wind and arrow, wind for east, south, west, north. Wrigley is medium, hair and white.

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Yaojiu Brand:
The first, ninth and character cards in the sequence.
Take cards:
It means that after playing cards at home, the person who reports "eating" takes out his two cards and adds them together to form a straight card, and puts the cards in front of the standing card according to the regulations.
Touch:
It means that after any player plays cards, the player who reports "touch" takes out his/her own pair, adds them together to form a set of nicks, and displays this set of cards in front of the standing card according to the regulations.
Bar:
The four same cards of the opening bar.
Applique:
After grabbing the face card, put it in front of the standing card, and fill a card from the card wall at the end.
Hear:
Only one card needed can be matched.
Match:
The act of meeting the specified card type conditions, meeting or exceeding the threshold and score criteria and reporting the draw card.
Self touch and:
Draw the winning cards and report the winning cards.
Points and:
Playing cards with others.
Crone species:
It refers to the form of various card combinations with a certain score or the way of combining cards.
Multiple or less:
Before drawing, the number of cards in hand is more or less than the specified number.
Lack of cards:
After the 72nd card is taken in each set, there is still no one to draw.
Card wall:
The two people each form 18 pier boards in front of the door, which is called the board wall.
begin a card game
When the dealer rolls dice, the number of points obtained by the sum of the two dice is the cardinal number for opening cards. Take the dealer as the first, count in counter clockwise order, and the position where the number is counted is the card opening wall. From right to left, from the number of times to the trick with the same number of points, the dealer starts to take two tricks, and then the next one will take the cards in clockwise order until each person takes three times, a total of 12 cards, and then the dealer will jump to take the upper two cards, and take another one at leisure. The dealer has 14 cards in total, and the idle family has 13 cards.

Screenshot of the game

  •  Super Grand Slam 2ROM
  •  Super Grand Slam 2ROM
  •  Super Grand Slam 2ROM

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