WeekendFive insurancesPaid annual leaveDouble salary at the end of the yearProvide meal allowanceSnack afternoon teaRegular group constructionTwice a year salary adjustment opportunity
Job responsibilities:
Job description 1. Be responsible for UE5 engine art technology and related art work 2. Be responsible for the realization of material effects of various art resources in the project (architecture, roles, particle effects, etc.) 3. Be able to effectively cooperate with art and procedures, and develop various effect optimization schemes for the project 4. Fully understand the needs and problems in the development of various links of art, and provide adequate technical support 3According to the changes in planning, art and procedures during project development, constantly maintain the development process and specifications of game art content, as well as the use of engine tools.Requirements: 1. More than 2 years of technical art related work experience 2. Familiar with art development process, PBR production process and standards 3. Familiar with UE development engine, able to write blueprint tools.4. Familiar with basic DCC software, such as Maya, 3D max, SP, SD;5. At least master C # C++or Python and other languages, and master H
WeekendFive insurancesPaid annual leaveDouble salary at the end of the yearProvide meal allowanceSnack afternoon teaRegular group constructionTwice a year salary adjustment opportunity
Job responsibilities:
Job description 1. Be responsible for UE5 engine art technology and related art work 2. Be responsible for the realization of material effects of various art resources in the project (architecture, roles, particle effects, etc.) 3. Be able to effectively cooperate with art and procedures, and develop various effect optimization schemes for the project 4. Fully understand the needs and problems in the development of various links of art, and provide adequate technical support 3According to the changes in planning, art and procedures during project development, constantly maintain the development process and specifications of game art content, as well as the use of engine tools.Requirements: 1. More than 3 years of technical art related work experience; 2. Familiar with art development process, PBR production process and standards; 3. Familiar with UE development engine, able to write blueprint tools.4. Familiar with basic DCC software, such as Maya, 3D max, SP, SD;5. At least master C # C++or Python and other languages, and master H
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