Post responsibilities
1. Study the use of various tools for the production of art content in the game project; 2. Be familiar with and study the use of various functions of the game engine; 3. Fully understand the needs and problems in the development of various links of fine arts, and provide sufficient technical support ; 4. Provide technical support for creating and optimizing the process and specification of art resource development; 5. In order to achieve better game art effect, make effective technical research work in a timely manner; 6. According to the project under development plan , art and program changes, and constantly maintain the development process and specifications of game art content, as well as the use of engine tools. Requirements: 1. Bachelor degree or above, major in computer or art; 2. More than 2 years of TA work experience, or proficient in 3D image rendering; 3. Have experience in the development of illusion engine, be familiar with 3D technology, understand 3D programming and graphic algorithm; 4. Be familiar with game art development process and PBR process and standards; Have rigorous logical thinking ability; 5. Strong ability to learn and solve problems independently; 6. Familiar with 3D modeling software, DirectX3D and OpenGL, rendering pipeline and shader programming