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Less than a month before the opening of the 21st China International Digital Interactive Entertainment Exhibition, Century Huatong, as a top A-share listed enterprise in the cultural media sector, will participate in the exhibition for the first time in the name of the Group. Its game business sectors, such as Shengqu Game, Diandian Interaction, Tianyou Software, Palm Games Technology, will carry 16 products and meet with new and old friends in exhibition area 03 of Hall N4, Share the annual digital entertainment feast. The game business team made an appearance, and new and old partners gathered together. The theme of this ChinaJoy Century Huatong exhibition was "old partners and new friends", which skillfully combined the exhibition product lineup with the team participation of four subsidiaries. I believe that Century Huatong can take this opportunity to make more users deeply understand and love this brand through more excellent game products, and make greater progress in performance

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  • The game business makes a collective appearance in Century Huatong and confirms its participation in 2024 ChinaJoy

    Less than a month before the opening of the 21st China International Digital Interactive Entertainment Exhibition, Century Huatong, as a top A-share listed enterprise in the cultural media sector, will participate in the exhibition for the first time in the name of the Group. Its game business sectors, such as Shengqu Game, Diandian Interaction, Tianyou Software, Palm Games Technology, will carry 16 products and meet with new and old friends in exhibition area 03 of Hall N4, Share the annual digital entertainment feast. The game business team made an appearance, and new and old partners gathered together. The theme of this ChinaJoy Century Huatong exhibition was "old partners and new friends", which skillfully combined the exhibition product lineup with the team participation of four subsidiaries. It is believed that Century Huatong can take this opportunity to make more users deeply understand and love this brand through more excellent game products, and make greater progress in performance.

  • 11 historical highs, the big model is expected to catch up with GPT4, continue to explore the game business | quick financial report interpretation

    Cheng Yixiao, the co-founder and CEO of Fasthand, said, "In 2023, Fasthand will continue to deepen the construction of content and business ecology, opening a new chapter of comprehensive profitability. In 2023, the adjusted net profit of the whole year will also exceed 10 billion for the first time, and Q4MAU will exceed 700 million, a record high. The financial report of this quarter is a very strong quarter among the financial reports of the past few quarters. In the domestic market and overseas market, only two words "making money" have been pursued. From the results, we have really achieved good results, but it is worth noting that the current market value is only 222.9 billion, about the first time for listing

  • Sony continues to promote PC game business

    When talking about how to improve the business profit margin, Shishi Yushu, Sony's chief operating officer, said that transplanting more games to other platforms is a solution: according to past experience, the main task of the first party's games is to promote their own consoles and make them popular as soon as possible. Of course, this is right, but there are also synergies to use. The strong first party lineup that we have can not only help our own host to benefit other platforms, such as PC. " Arrowhead was founded by a group of students from Luleau University of Technology in Sweden in 2008, and then moved to Stockholm.

  • The CEO of Activision Blizzard left today and took over as the CEO of Microsoft's game business

    Bobby Kotick, the CEO of Activision Blizzard, will officially step down today. It is worth noting that Kotick's severance compensation after leaving office is up to 110 million yuan. Microsoft needs to continue to consolidate its market position in the game business and meet the challenges from competitors.

  • Activision Blizzard CEO left Microsoft's game business years ago to take over

    Bobby Kotick, the CEO of Activision Blizzard, will officially step down as the CEO of Microsoft's game business Phil Spencer on December 29 to supervise Activision Blizzard. Most of the middle leaders have not changed, but Lulu Meservey, the chief communication officer, and Humam Sakhnini, the vice chairman of Blizzard King will leave the company in the next few months. This is the largest acquisition in the history of the game industry, and also the largest transaction in Microsoft's history.

  • Station B Q3 game revenue dropped by 30% CEO Chen Rui responded to the game business adjustment

    On November 29, Bilibili released its financial report for the third quarter of 2023. Increasing gross profit and reducing losses are still the main theme of Station B since last year. The gross profit of the company will continue to grow, the loss will narrow, and the company will continue to move towards the goal of break even.

  • Byte response shrinks game business: retain some innovative game projects

    In response to the "large-scale contraction of the game business", Twilight Year, a subsidiary of Byte Beat, said that Twilight Year would indeed conduct large-scale business contraction: for the online games with good performance, it would seek divestiture under the premise of ensuring operation; The projects that have not been launched will be closed except for a few innovative projects and related technical projects. Asahi Lightyear also said that the game business will indeed have direction and organizational adjustment, and will focus more on the exploration of some innovative games and related technologies. The company was launched on February 22, 2021, and 100% indirectly held by Byte Beat Co., Ltd. through Beijing Youyi Technology Co., Ltd.

  • The concept of game business plus intelligent computing power Century Huatong accelerates to enter the growth channel

    In July, the A-share market ushered in the mid reporting season, and many companies with growing performance took the lead in sending "good news" to the market. As the leader of the game board, Century Huatong also released a beautiful semi annual advance announcement. With the full launch of AI computing service business, it is expected to bring more surprises to the market.

  • NIVIDIA's game business far exceeded expectations: it is not a problem for RTX 40 not to worry about selling at a high price

    NVIDIA released its Q1 financial report of fiscal year 2024 early this morning. This performance surprised Wall Street analysts. Their previous predictions were wrong. NVIDIA's data center and game business both exceeded expectations significantly. This also enabled NVIDIA to set a record. After hours trading, the stock price soared by nearly 30%, once approaching the US $390 mark, and the market value increased from more than 750 billion US dollars to 960 billion US dollars. After the opening today, NVIDIA is expected to become the seventh company with a market value of more than 1 trillion US dollars. NVIDIA has also launched RTX+4060+Ti and RTX+4060 series graphics cards these days, with prices starting from 3199 and 2399 yuan. Some people are also unhappy about the price, but I'm afraid that the game business will turn around in the next quarter's financial report.

  • Zhang Feng, the person in charge of game business in front of Station B, has left his job, and there is no latest performance information

    Zhang Feng is the former vice president of Station B and the head of the game business. By the end of 2022, he has left Station B, and there is no latest news about his performance. In November 2022, Station B announced in an internal email that "Zhang Feng will be transferred to another position, and CEO Chen Rui will take over the game business of Station B.". It is understood that as the person in charge of self-developed games, Zhang Feng once held positions in companies such as Sogou, Renren Game and Jinshan Software, and he is a veteran in the game industry. However, a former employee of station B commented that Zhang Feng's main responsibility in the past was to travel

  • AMD game business almost catches up with NVIDIA not only by graphics card: profit is more conscientious

    In the field of game graphics cards, A Fan was worried about AMD's performance, because the share of N card was 88% in Q3 last year, while that of A card was only 8%. The gap between the two sides was widening. In Q4, there were also RTX 40 graphics cards on the market. AMD's RX 7000 series fell behind in performance, optical tracking and DLSS3. As a result, the high price of the N card was still very popular, and the pressure on the high-end A card was not small. In addition, AMD can't catch up with the profit margin of NVIDIA graphics cards for the time being, which is hard to understand in a short time, especially after the RTX 40 comes out.

  • Game business recovery: NVIDIA's revenue in the fourth quarter of fiscal year 2023 increased by 2% month on month

    On Wednesday local time, Nvidia announced the fourth quarter and full year financial statements of fiscal year 2023 as of January 29, 2023. The company's revenue in the fourth quarter was US $6.05 billion, down 21% year on year and up 2% month on month. Like other chip manufacturers, Nvidia is reducing the delivery of GPUs to retailers and partners rather than lowering prices.

  • Microsoft may acquire Netflix to promote the game business in 2023

    Nadella, the current CEO of Microsoft, is vigorously developing the company's business and plans to acquire Netflix in 2023. At present, the two companies have established good cooperation relations in many fields. Netflix has chosen Microsoft as its advertising partner and released a new advertising support subscription service. Microsoft President Brad Smith is also a member of Netflix's board of directors. Part of the reason for the acquisition of Netflix is that Microsoft wants to provide video game streaming services on a variety of devices.

  • Station B CEO Chen Rui personally leads the game business

    According to the latest news released by the financial sector on November 7 on the website, since 22:30 Beijing time on the same day, when the North American region will officially enter winter, the US stock market will also open at that time. As far as the current market performance is concerned, investors are optimistic about the current US stock market. Popular Chinese stock market continues to rise, and the technology related Chinese stock market, including Station B, rose more than 5%. It is believed that under the operation of Chen Rui, the day when the game business of Station B will be brilliant again and reappear in 2016 may not be far away.

  • Sony plans to establish a new AI research organization "Sony Research": to drive game business and innovation

    Sony's new organization, called "Sony Research", is planned to be established after next April. Sony AI, which is responsible for AI research and development, will become the main force of the new organization. The organization will develop an AI model that can learn the data collected in real space by using Sony Semiconductor's machines, as well as analog data in digital virtual space, to speed up the learning cycle.

  • Take charge in person! Station B CEO Chen Rui takes over the game business

    Bilibili released an internal email and adjusted the reporting line on the game business. Chen Rui, CEO of Station B, will listen to the report on the game business in person, with the purpose of further strengthening the game business and implementing the company's game business strategy of "self developing high-quality products and global distribution". Zhang Feng, the company's senior vice president and head of the game business, will be transferred to other businesses.

  • Crazy Young Brother Yang bought a building for 100 million yuan;; The iPhone 14 Pro needs to wait longer to receive goods; Station B CEO Chen Rui personally took over the game business

    Apple settled a lawsuit against the disclosure of trade secrets with its former employees. Last week, Apple settled a lawsuit with a former employee named Simon Lancaster, who was accused of stealing sensitive trade secrets by taking advantage of his position and providing them to science and technology reporters. According to the statement, Lancaster will pay an unspecified amount of settlement money to Apple, and will not disclose confidential engineering data in the future. Business information and undisclosed products Guan Data Crazy Little Yang bought a building with 100 million fans. Recently, the dithering blogger Crazy Little Yang updated an update on the social platform, saying that he spent more than 100 million yuan to purchase a property in Hefei to serve as the CEO of Station B of the three sheep global headquarters Chen Rui personally took over the game business Station B and released internal emails to adjust the information on the game business reporting line Chen Rui, CEO of Station B Will you listen to the report of the game business in person?

  • NVIDIA's revenue fell 19% month on month in the second quarter of fiscal year 2023, dragged down by the game business

    The financial report shows that the company's revenue in the second quarter is expected to be about 6.7 billion US dollars, far lower than the company's forecast of 8.1 billion US dollars in May, down 19% month on month, up 3% year on year, mainly because the revenue of the game business is lower than expected In the second quarter, the company's game business revenue was $2.04 billion, down 44% month on month and 33% year on year; The revenue of data center business was 3.81 billion US dollars, up 1% month on month and 61% year on year The company said that due to the impact of supply chain disruption, although the revenue of the data center business set a record, it was still slightly lower than the company's expectations

  • Sohu Q2 financial report illustration: total revenue of $195 million game business accounted for 80.5%

    The financial report shows that Sohu's total revenue in the second quarter was 195 million dollars, down 5% year on year and up 1% month on month; The net profit attributable to Sohu was 9 million US dollars, compared with 22 million US dollars in the same period last year and 3 million US dollars in the last quarter; Non GAAP, the net profit attributable to Sohu is 12 million US dollars, 25 million US dollars in the same period last year, and 9 million US dollars in the last quarter The game business is the largest source of Sohu's revenue. Since the fourth quarter of 2020, it has always accounted for more than 70% of the total revenue, and has further increased to more than 80% in the last two quarters From the disclosed financial report data, Changyou's efforts in cost reduction and efficiency increase are very obvious

  • Perfect world: It is estimated that the net profit of the game business will increase nearly 20 times after deducting non profits in the first half of the year

    The net profit of the game business was 1.16 billion to 1.2 billion yuan, with a year-on-year increase of 420% to 438%. The net profit of the game business after deducting non profits was about 720 million to 760 million yuan, with a year-on-year increase of 1892% to 2003% In the game business, several products contributed good performance increment in the first half of the year, helping the business develop steadily In terms of overseas market, Perfect World has made a deep review and adjusted the overseas business layout since last year

  • JPMorgan Chase: Apple's streaming music and game business will reach 8.2 billion dollars by 2025

    According to foreign media reports, J.P. Morgan's recent analysis report shows that by 2025, Apple's music Apple Music and game Apple Arcade business revenue is expected to increase by 36%, more than $8 billion According to the analysis, Apple Music has now become the second largest music streaming service of WeChat, second only to Spotify. By 2025, Apple Music will bring $7 billion in revenue, and the game subscription service Apple Arcade is estimated to bring $1.2 billion in revenue

  • Nvidia's revenue in the first fiscal quarter was nearly $8.3 billion, and the revenue of the data center business again exceeded that of the game business

    In terms of revenue sources, the revenue of game related business was 3.62 billion dollars, the revenue of data center business was 3.75 billion dollars, the revenue of professional visualization business was 622 million dollars, the revenue of automobile related business was 138 million dollars, the revenue of OEM and other businesses was 158 million dollars, and the revenue of game, data center and automobile related business was higher than the last fiscal quarter The last time the revenue of the data center business exceeded the game business, it was the second fiscal quarter of fiscal year 2021. The revenue of the game business in the current quarter was 1.654 billion dollars, and the revenue of the data center business was 1.752 billion dollars. Compared with the first fiscal quarter of fiscal year 2023, the revenue increased significantly

  • Foreign media: TikTok plans to vigorously promote the game business, which has been tested in Vietnam

    According to foreign media reports, insiders said that TikTok plans to enter the game field in a large scale to provide users with game functions in video applications. The company has been testing this business plan, which has been launched in Vietnam at present TikTok has cooperated with third-party game developers or studios such as Zynga to introduce HTML5 mini games. The company will start with simple mini games with short time consumption, but will not stop here According to research company data, even without the bonus brought by games, TikTok's advertising revenue this year may triple to more than $11 billion, more than the total sales of Twitter and Snap

  • Byte jumping denies 80% layoffs in the game business line: there are adjustments but no large-scale layoffs

    It is reported that 80% of the business line of byte beating game release has been cut off Asahi Lightyear is the game business segment of Byte Beat, responsible for game R&D and distribution, providing top games and creating a player community for global users and developers Game business is the long-term business direction set by byte beating internally

  • The SEC accused Nvidia of not fully disclosing the impact of encryption on the game business and fined $5.5 million

    According to foreign media reports, the U.S. Securities and Exchange Commission (SEC) issued a statement saying that Nvidia had agreed to pay $5.5 million to settle the civil charges of inadequate disclosure According to the previous report, the SEC accused the chip giant of insufficiently disclosing the impact of crypto mining on the company's game business, saying that cryptocurrency mining was an "important factor" in its revenue growth for several consecutive quarters in fiscal 2018. Nvidia reported significant revenue growth in its game business in two 10-Q forms in fiscal 2018, However, there is no disclosure of major revenue and cash flow fluctuations related to these unstable businesses In this regard, Nvidia did not admit or deny this result, and agreed to accept and pay a fine of 5.5 million dollars

  • Cut into the subdivision track, and the Mavericks entertain each other and arrange the game business for the next city

    In the first half of 2021, Xiuxian games are popular on different platforms, such as PC and mobile phones. Ghost Valley, Eight Wastes, and One Read, Happy are more popular among users. However, it is interesting that many practitioners made a wrong judgment at that time - thinking that the trend of these products and the theme of cultivating immortals would soon pass. However, the reality is that a large number of Xiuxian games flooded into the market in the second half of the year, making this category continuously refined and expanded. Not only the old products remain popular, but also such dark horses as "In the Name of Immortals" stand out and become the annual closing work of the theme of cultivating immortals. So now the industry begins to review?

  • Tiger Securities released Tencent Research News: Tencent's game business is still optimistic

    Recently, Tiger Securities published a research report saying that Tencent's game business prospects are still optimistic, and its overseas market layout has accelerated. It is reported that Tiger Securities, a well-known U.S. and Hong Kong stock brokerage, won an investment research license in the United States last year and is striving to build a first-class investment research capability. The investment research team of Tiger Securities believes that since this year, under the anti-monopoly action, some Internet platforms have received anti-monopoly administrative punishment letters, but pessimistic expectations and concerns about policies are constantly being digested. Tiger Securities believes that compared with other Internet trading platforms, the impact of anti-monopoly laws on Tencent is relatively small. On October 8, Tencent launched the League of Heroes

  • Apple's game business related revenue exceeds that of Sony, Nintendo, Microsoft and Activision combined

    According to a report, Apple's profit from games exceeded that of major game companies, and Apple's revenue from AppStore games in FY19 exceeded that of Nintendo, Microsoft, Activision Blizzard and Sony combined. As a large amount of evidence surfaced during the discovery process and was subsequently submitted to the court, the lawsuit between Epic and Apple exposed many details about Apple's operations. In a report reviewing some data released as part of the lawsuit, Apple's game revenue seems to exceed that of many other heavyweights in the industry. According to the analysis from the Wall Street Journal, in 2019, Apple

  • Perfect world: In the first half of the year, the revenue of the game business was 3.4 billion yuan, and the proportion of the revenue from minors was extremely low

    [TechWeb] On August 16, Perfect World released its semi annual report for 2021. In the first half of the year, the revenue and net profit attributable to the parent company reached 4.207 billion yuan and 258 million yuan respectively. Among them, the revenue and net profit attributable to the parent company of the game business, including the E-sports business, reached 3.409 billion yuan and 223 million yuan; The first half revenue of film and television business was 729 million yuan. The financial report shows that the main reasons for the changes in performance are: at the same time last year, the epidemic situation formed a high performance base for the game business, and as the epidemic situation subsided, the flow of main products naturally fell back; At the same time, in order to better implement the globalization strategy, Perfect World optimized the layout of overseas games, resulting in a one-time loss of about 270 million yuan. In addition?

  • Together! Youzu Network Announces Strategic Cooperation in Game Business with Huawei

    On May 28, it was reported that today, the official WeChat of Youzu Network announced that it had officially reached strategic cooperation in game business with Huawei. The two sides will actively carry out joint promotion and in-depth intermodal cooperation in the field of games, and carry out comprehensive and in-depth cooperation in the fields of Huawei cloud cooperation, media cooperation, brand cooperation, HMS ecological cooperation, and game competitiveness improvement. It is reported that this cooperation is a further expansion of Youzu and Huawei after signing a cooperation framework agreement on cloud games in 2019. For this cooperation, Chen Fang, CEO of Youzu Network, said that Youzu's mission is to spread civilization through science and technology. "Science and technology is a link we attach most importance to. However, Huawei's technological advantages in the field of science and technology, as well as its technological advantages?

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