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Operation game and lineup in RTS restrain the advanced strategy of Burning Throne

Source: Anqu Author: zhangchuan Published on

As the most eye-catching RTS mobile game in recent years, Burning Throne can satisfy many fantasies of strategy game enthusiasts, whether it is the reduction of elements such as the fog of war or the technological ladder, or the display of hero system and arms restraint. In the confrontation of the king at the peak, we have seen many amazing high-energy operations of the real-time strategy god, so today we will deeply analyze the operation and game in the burning throne for everyone, and be comfortable in the thousand point ranking.

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[Be familiar with the timing of the game stage]

Real time strategy games require a clear understanding of the whole battle. First of all, let's understand what the Burning Throne has in a seven minute round. According to the three upgrades of the castle, we roughly divide the game into four stages, and the focus of each opportunity is different:

First class castle, operation period, fast attack period.

The first level is the favorite of rush players, but when qualifying for more than one thousand points, everyone has some precautions against Goblin's constant speed attack. More contests are the selection of opening buildings, the encounter between heroes, seizing castle upgrade nodes and other situations.

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Second order castle, battle period, snowball period.

In a thousand point game, the second level becomes the key stage to decide the outcome. Whoever reaches the second level first and attacks first may influence the direction of the game. Even if the second stage has not decided the outcome, the weak victory will easily snowball. Therefore, it is very important to understand all units of level 2 and remember the restraint relationship.

Third order castle, game period, operation period

Entering the highest technology, the game becomes more and more intense. At this time, there are usually only one or two remaining card slots, and the selection of units to fight in the third level can open up the situation. Many players break their halberds here, or use restraint to fight back.

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Burning time

If the level 3 technology is still a draw, it will enter the burning moment in 6 minutes. At this time, you must not be impetuous. You need to resist the attack of the other party, and at the same time, it will consume the life of the enemy's castle. Many matchups complete wonderful kill through magic at the last second.

[Know the other party's trend and wait for the opportunity]

The Burning Throne retains the classic war fog elements of RTS games, and can take the lead in mastering the enemy's trend in the dark, which is quite critical in the beginning. Here we should use the heroes to explore the way rationally, and use the exploration skills to spy on the enemy's lineup.

According to different maps, we can choose single crystal or barracks to start at the first level, and send heroes to explore at the same time. You need to choose flexibly according to the match. If your side is a strong hero, such as Gini against the enemy Lana, then you can take the initiative to kill or destroy buildings with a high probability. The side in the weak lineup can choose backhand defense.

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Heroic Pathfinder is used to check the other party's technology. If the other party chooses to open multiple crystals first, we can quickly upgrade two preemptive technologies. If the other party chooses to rush, we can consider a time difference to complete the rush. Second, the victory can be established in the early stage. Destroying an enemy building or killing a hero in the first minute will bring huge advantages.

The 45 second cooldown exploration skill can detect the specified fog area. When used against the enemy castle, you can see the card units currently deployed by the enemy. It is very important for both concentrated attack and pre judgment defense.

[Make good use of the lineup to restrain the soldiers as if they were gods]

The restraint relationship between the arms of the Burning Throne is very reasonable. These diversified arms combinations also derive many different tactical schools. In the match with more than one thousand points, the choice of the combination of second-order units becomes an important factor in deciding the outcome.

At present, the second level mainstream units include witches, sledgehammers, crazy soldiers, banshees, muskets, ogres, and so on. Witch+Hammer is a second-order combination with strong frontal combat power, high single damage, and anti air ability. For this lineup, we can choose muskets and sledgehammers for drag defense. At the same time, the magic card can also ease the attack. The witch can be killed by the advanced fire pillar, the giant hammer soldier can use Goblin, the shield mouse to gather fire, or the big earthquake rage magic to kill.

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The second level eagle body banshee is an excellent air unit with a strong survival ability of medium HP. If you take the lead in achieving the second level technology, choosing the banshee to match with random ground units can bring great advantages. In the face of the banshee, you can choose the musket and goblin jet soldiers to solve the field.

It is also a second level air unit. The airship card can sometimes produce strange effects. The airship cooperates with the rhino rush base, or with the werewolf sledgehammer to open the front battlefield, which is a very classic airdrop routine. In the face of airships, we must make a good prediction, and use watchtowers, jet soldiers, or frost mages to restrain.

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Ogres and Pygmy Snow Monsters are second order tanks that are easy to ignore. After the last update, the Ogres' body and attack power have been significantly improved. They can easily push towers with witch muskets. The snow monster has the highest attack speed and attack speed, and is the strongest tank of the second order in real numbers.

Of course, don't ignore one unit, which can also play a great role in the two book and three book match. Scattered Goblins/Archers/Trolls are quite cheap high dps, which can use a lower economic gap to let you gradually gain the upper hand in a situation of equal strength to win the game.

[Practice the art of micromanaging better]

The most eye-catching picture in the traditional RTS e-sports competition is the fine micro operation of the players from both sides. The APM of up to 300 can maximize the role of each unit in the fierce battle. The same is true of the match between the burning thrones. In the battle between the two teams with equal technology, we need to learn some subtle operations to solve the battle.

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Here we strongly recommend novice players to experience the level of the adventurer's road. The adventure mode is a treasure land for practicing magic and micro manipulation. You can learn to use small units to disperse positions and complete strangulation; You can also learn how to predict magic, and how to get started and advanced as a magician; You can also master the retreat operation of the core micro operation technology in high-end ranking, and use the retreat skills to pull, feint and other routines.

Of course, the advancement of strategy games is extensive and profound. If we want to ascend to the top of the throne, we need to accumulate experience in constant fighting and challenges. As an acclaimed work of RTS renaissance, it can be said that the Burning Throne has let us, RTS fans, regain our once enthusiastic experience! I believe the castle world can bring you the most interesting RTS time.

Anqu Entertainment Statement: The posting of this article on Anqu is for the purpose of transmitting more information, and does not mean to agree with its views or confirm its description.

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