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The birth of e-sports education industry escorts the e-sports industry

Source: Anqu Author: Humble bean Published on

As early as the birth of the game industry, the e-sports industry was ready to emerge. Until the explosion of the e-sports market in recent years, it attracted the attention of the society. Many e-sports events have emerged, and various e-sports derivative industries are also growing day by day. A series of phenomena such as countless sponsors joining and many colleges and enterprises competing to join have followed. With the continuous improvement of the e-sports industry chain, we are also facing an ultimate problem - the lack of e-sports talents.

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Common ground behind excellent industries

All industries that can stand in this society and even the whole world have one thing in common behind them, that is, they have a healthy integrated ecosystem. Benefiting from the surrounding derivative industries, new human resources can also be continuously generated for the positive development of the industry. Such mutual circulation is a complete industrial chain. The e-sports industry should also be like this. E-sports education is an important link to support the healthy development of the e-sports industry ecosystem. In recent years, the scale of the e-sports industry has been expanding, resulting in more and more attention to e-sports education.

   Potential risks of E-sports industry chain

At present, the e-sports industry is facing more than 260000 vacancies, which means that there are many good and bad people in the e-sports industry. In the long run, this will greatly affect the entire e-sports industry. At the same time, the overall trend of the e-sports industry will also change. The risks faced by the industry that has always operated in a vertical way will exceed the imagination of all e-sports people. The e-sports education industry is an insurance for the e-sports industry. It runs through the entire e-sports industry in a vertical way, connects and connects multiple derivative industries, and continuously transmits to these industries by cultivating professional talents, creating a complete and healthy ecological chain.

  Education can save the E-sports industry

Nanjing Zhishang E-sports Technology Co., Ltd. (hereinafter referred to as "Zhishang E-sports") is a comprehensive E-sports industry company with the responsibility of improving the overall E-sports industry and a number of derivative industries around it, as well as the founder of China's E-sports education content research and development and education training institutions. The brand GH e-sports education is committed to cultivating e-sports professionals and creating a one-stop e-sports teaching service platform. Many experts in the industry provide guidance in person, jointly develop professional curriculum standards and textbooks, participate in the development of e-sports education grading standards, and provide job security programs for outstanding talents. Zhishang E-sports has carried out strategic cooperation with various colleges and universities, provided national first-class e-sports teaching services, and launched vocational skill authentication certificates with ATA. The proper attitude of the e-sports education industry is to start with the training of e-sports talents and end with the delivery of relevant e-sports posts to create value for the e-sports industry and society.

  Introduction to GH E-sports Education

Founded in 2015, GH e-sports education covers three core sectors: e-sports distance education, e-sports professional cooperation in running schools in colleges and universities, and e-sports professional qualification examination certification. It is committed to cultivating five types of specialized talents, including e-sports coaches, e-sports athletes, e-sports event hosting commentary, e-sports video production, and e-sports data statistics and analysis, Focusing on the five dimensions of production, learning, research, testing and evaluation, the platform of "China e-Sports Education Alliance" was created. It provides all-round e-sports education resource services to colleges, enterprises and individuals from multiple levels, such as professional application, qualification review, textbook compilation, teacher assignment, enrollment promotion, media publicity, academic affairs planning, class hour allocation, O2O teaching, practice training, assessment certification, employment recommendation, etc. The long-term strategic cooperation with authoritative brand organizations in the industry, such as WCA (World E-sports Competition), ATA (National Online Examination and Evaluation Service Provider), has ensured the core competitiveness of GH E-sports education.

Anqu Entertainment Statement: The posting of this article on Anqu is for the purpose of transmitting more information, and does not mean to agree with its views or confirm its description.

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