As the first person online shooting game, "National Gunfight" has really achieved a large and comprehensive setting. There are no few maps, and it focuses on annihilation and team warfare. Targeting assistance, squatting and jumping movements, and single game time are obviously optimized. However, the whole game still gives people a sense of insipidity. It fails to catch a particular highlight, which makes players compete.
The mobile phone operation of the first person shooting game has always been a short board. Although the beautiful picture of Gameloft's masterpiece Modern War 5: Vertigo Storm has won the attention of the players, the operation has only been optimized, not improved. It seems that the bare screen has no room for further improvement in terms of both the diversity of operations (unless you are willing to use gravity sensor to hold the phone and turn around) and the quality of operations. Like the predecessors, the virtual keyboard controls movement, turning, shooting, squatting and jumping. In order to show their differences, the game will change bullets and switch weapons separately, shrinking the display and switch function of firearms.
If the UI completely copies a successful game, perhaps many players who have not played it still think it is good. However, I don't know why the game takes it for granted that pistols, rifles and daggers are listed directly together. If the player wants to change weapons, he needs at least two effective clicks. Even if the switch button is used, the player also needs one effective operation. It seems to be a simple operation once or twice, but don't forget that the player's hand is controlling the direction and moving in real time. Didn't the planning of the game ever carry out real machine operation? PC side shooting games usually have a saying that "changing weapons is faster than changing magazines". I want to say that "no bullets, you'd better wait for death".
Let's talk about the automatic targeting setting. It seems to simplify the operation of players. It is automatic, and players do not need to operate. In fact, it has caused many problems in the actual game. There is no good balance between the automatic aiming speed and the character's movement speed. It is basically unrealistic to catch up with the character's movement with automatic aiming, let alone the enhancement and skill bonus factors. Secondly, the automatic tracking setting of targeting will accelerate the rotation speed of the player's gun muzzle, just like clicking on a folder with the mouse, and the mouse always moves automatically and slowly. I believe that most players will think that the mouse is broken, rather than that the mouse is intelligent.
If the modification of operations is an attempt, it is undoubtedly for profit to strengthen the role and personalized weapons. On the premise that mobile game players can't even adapt to basic operations, profitability is really a difficult problem. Perhaps it is also the official who saw that besides exquisite weapons and shortened resurrection, character cultivation has also been added, so that players can have faster speed and stronger armor in the game.
Like other mobile games, everyone is always adding. I have what others have, and I also add what others don't. It seems that I have what the players need, and I claim to be big and comprehensive. In fact, a different idea may be more suitable for the needs of players. For example, the operation is a short board. We try to simplify the operation as much as possible. The main weapon bullet has no automatic switching of secondary weapons, and the two targets are too close to each other to automatically switch the melee weapons. How about jumping and squatting designed? What's the use if most players can't use this kind of operation at all?
Compared with the game itself, the online game content of "National Gunfight" does more harm than good. In terms of the game environment of most players, the instability of the public network is not enough to support players to play games, while the relatively stable WIFI environment, in fact, will reduce the demand for mobile devices. As for friends gathering and other situations, I am afraid that even playing games will not play this kind of more complicated shooting game. Therefore, for players, first person shooting games are more likely to appear in single player content, which is why most foreign shooting masterpieces regard online content as an addition to single player content rather than the main game.