Dream Journey to the West, as a PC online game launched in 2003 and still in full swing, bears too many ups and downs of players. Perhaps the mere appearance of its name is enough to attract the attention of players, and 11 years is enough to prove the unique charm of its game. The mobile version test of Dream Journey to the West provides a good opportunity for the return of old players and the entry of new players.
Reset classic picture
We can't say that the screen of the "Dream" mobile game version is brand new. After all, most elements in the game are transplanted from the end game, including characters, scenes, skill effects, etc. However, we can clearly feel that the game scene drawing is more exquisite, the skill particle effect is more exquisite, and the persona appearance is more textured. If you don't consider the previous version of Dream End Tour, the mobile game version is absolutely rare. The town scene BGM of the game is still light and clear music, while the battle turns to bass and happy rhythm. From time to time, there is live voice, which also adds to the fun of the game.
Content reproduction and environment change
For a game that has been operating for 11 years, there will always be many classics circulating. A series of classic settings in Fantasy Journey to the West, such as Burning Double, Sealing Demons, Catching Ghosts, and School, are reproduced in the mobile version. As a round game, the demand for operation intensity of Fantasy is much lower than that of other types, but it still requires players to stay in front of the computer. The launch of mobile game version can be said to liberate players from the fixed environment, so as long as there is a mobile phone, you can enjoy this classic game.
Highlight key points and improve settings
As a mobile version, Dream Journey to the West will undoubtedly be covered by the aura of Duanyou, which is both an advantage and a pressure. The mobile game version not only resets the game content, but also improves a lot of settings to make it more consistent with people's operating habits on mobile phones. First, the interface highlights the key points. The most important needs, such as activities, skill upgrading, etc., will be shown only after the player needs or triggers the demand. Usually, they are automatically hidden, which improves the beauty of the page. Timely prompt settings make the game experience more comfortable for players. Secondly, chat settings highlight key points. In combination with the convenient conditions of the phone's built-in microphone, the game enables voice chat settings, and adds the intelligent setting of voice to text to meet the needs of players. Thirdly, automatic team formation is combined with auxiliary team formation. Starting from end game, given the boring feeling of round game experience, many players usually play double or even five games. Mobile games can't be opened more at present. At the same time, the game has enabled the auxiliary team building function, that is, different types of NPCs are added for players to choose to team up. However, NPCs have no babies, only their own characters. The automatic team formation function is designed to help players form teams more conveniently, such as the one button shouting function, the automatic team matching function, and so on.
Of course, in addition to the four biggest changes mentioned above, there are also many changes in details, such as the blood blue direct system for data storage, and players do not need to save drugs specifically, such as the setting of players automatically catching babies in turn in automatic combat. Overall, the mobile version of the game experience is more smooth and comfortable.
Economic setting
From the above, we can easily find that the mobile game version can be said to be an improved version of the end game. If the improvement of the system and the balance of battle settings are the high-quality content that the game is responsible for the players, then the economic and systematic balance is the intuitive power to retain the players. In the end game, players can be divided into R players (part), leisure players (most), and migrant workers (part). All this will benefit from the excellent economic system of the game. The mobile game version also builds the concept of time to exchange money. It obtains gold and silver through tasks and sales. The acquisition and consumption of a large number of game currencies will not leave players with useless or excessive concepts (it can be basically confirmed that players need to choose between time and money). The corresponding division of R and non R can also be demonstrated through the mall, but the actual experience of the game is not too different. Of course, the consumption of RMB has never been a problem. Buying powerful NPC characters, expanding backpacks, exchanging game currencies, etc., is something unusual for local tyrants.
Some problems exposed
Acceleration of mobile phone modifiers, such as forks, sesame seed cakes, etc. This may be common for some mobile phone players, but it is unacceptable for the old players of the game itself. Especially on the basis that the game has established a choice between time and money, the accelerator has seriously affected the fairness of players.
Fragmentation settings. For the old players who are accustomed to the idea of end game, hanging up the game is a common practice, but for mobile phone players, they are more inclined to enjoy leisure in low consumption. If the game needs to hang up for a long time (including the duration of various activities) in order to obtain higher returns, how can players who do not have enough time deal with it? It may be difficult to meet the needs of players simply by accumulating times.
Novice guidance is not comprehensive enough. As a classic game that has been operated for many years, it may not be a problem if the target user is only in the current user group or the former user group, but for novices, there is too much to know about the game. For example, the current version of a single account corresponds to the career choice of a single role. How can novice players choose their favorite career? Can it be modified to make a decision after a certain experience? Or give opportunities to change careers?
A large number of system improvements in the mobile version of Dream Journey to the West are what players want to see, and the comprehensive and classic game content is also well known by players. Perhaps the mobile version is simply regarded as an end game transplant, and the effect is relatively satisfactory to players. However, the heavy content brought by the round robin task needs to hang up for a long time, which is also criticized by some players. I hope that in the future games, when adding content and modifying settings, we should also consider the setting of time fragmentation. After all, as a mobile game, time fragmentation is also very important.