Drift with the Current
The Goddess Heroes List is a card game developed by excellent games. In fact, in today's mobile game market, card games have become a good place to sell themes and pictures. There is no way to play or innovate. A mature model with a fresh shell becomes a new game. The feeling brought by this work is no exception. The familiar playing method makes the player free of any cost. But if the game is like this, why should this work be worth staying?
As a traditional card game, the overall picture performance of the game has not changed much. The same layout, the same 2D image quality. If you have played many card games, most of the first feelings of the game are, how come? Therefore, the game will inevitably have a taste of cottage. The most interesting part of the whole game is the card part. Heroes with the theme of "Fengshen Romance" have the desire to break through the limit of the card frame. In addition, the card itself is very delicate and diverse, so the card should be the most attractive part of the picture. On the other hand, the skill effect of the game is still good. The exaggerated skill performance makes the game no longer a game of comings and goings. It can also be said that it is appropriate to match the character performance. In addition, although the picture performance is still exquisite, its familiarity and immutability limit more possibilities of the picture, so the overall feeling of the picture is also a card game with acceptable pictures.
This work is not only similar to most current card games in the picture layout, but also can not give players too much sense of difference in the core playing method. It is still a duplicate card fight, and it is still an automatic turn mode. In addition to the core playing method - card fighting, the game also has familiar system settings, such as card eating for card upgrading, card drawing for card acquisition, 6-format card array, etc., which makes the game more familiar in terms of feeling. If you want to use a sentence to summarize it, it is still that sentence. It is inevitable that the game will have a taste of cottage.
Of course, the game also includes some new playing methods, such as camp, magic weapon, etc. Although the appearance of these contents can't change the feeling of the game too qualitatively, at least there are more contents that we can expect. For example, magic weapons exist like skills. Each hero card can equip corresponding magic weapons according to its own needs. Moreover, magic weapons also provide the refining of needed materials. The existence of magic weapons enhances the variability of combat, and players no longer have to stick to a hero because of their skills.
What the game has to say is that it does not conform to the mobile game settings, such as login. Each offline game will pop up a login interface. Although the account and password have been filled in, just click to login, but it really interrupts the game experience of the players. Compared with the games in the market that can be saved from re login by only one login, it is a bit uncomfortable. For another example, before each instance battle, there will be a related but meaningless story, which is simply a waste of players' expressions. Another example is that although the game provides a pull type array, it can not be targeted to replace people. The overall feeling of the game is that there are many places that can be optimized, and these optimizations have nothing to do with the game playing method, but more to do with the user experience.
Undoubtedly, this is a mobile game with a strong sense of cloning. Although there have been some changes in the theme, picture and playing method, the core playing method and interface framework of the game are copied from today's mobile games. In addition, the game itself has many unsatisfactory experiences, so it can only be regarded as a relatively good card game at most, No more. In general, unless you have special feelings for the hero of god, it is not worth your time.