Mewsaic mainly includes two-dimensional songs, and through the division of different levels of songs, such as tone and lyrics, it achieves the perfect combination of player operation and music. The outstanding core content of this work forms a strong contrast with the weak sticky settings, which is more suitable for hard core players of music games.
Pink cartoon, black and white ink, 3D sky, etc. Mewsaic has different background skin for different music styles, so it is more casual and personalized on the screen. With the authorization of Luo Tianyi, Yue Zhengling, Yan He and many other musicians, the music selection is mainly Japanese electronic music, with a small amount of national style. At the same time, many UP owners are music voices. The audience is self-evident, but it is obviously insufficient for many players of general music games, especially some popular music with fan orientation does not appear in this work.
From the perspective of material selection and pictures, this work is only closer to the hard core. The real hard core content is reflected in the music settings. Before starting the game, players can modify the music settings, increase the auxiliary sound or reduce it to off 4 options. When the auxiliary music is turned off, we can clearly feel that the player's operation is closely related to the music itself. The playing of the notes can be divided into light and heavy notes and instrument sounds, which will also affect the lyrics of some music. In addition, the speed of playing keys can also be modified to meet the different operation needs of players. Playing is no longer just a form of game, but the core content of beautiful music.
"Mewsec" operates in the form of common click, double click and slide, and combines multiple judgments with scores, without being too novel. The slight change is that the playing area is no longer limited to the minimal key setting, but has expanded a certain depth, so that the fingers can operate more comfortably on the screen, just grasp the timing of the falling of the player.
There are gains and losses. As the target group of the hardcore game, the player prefers to play in the second dimension. Therefore, for ordinary players, the free and casual game mode lacks certain stickiness, such as reward mechanism, friend comparison setting, etc. At the same time, abandoning popular music that is more fan oriented also makes the game not conducive to the development of diversified player groups.