amount of downloads: one
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Slayin

Introduction to the game:

Slayin is a delightful pixel style ARPG game developed and produced by FDG Entertainment. In the game, the player will play a knight and fight the dragon to death. In addition, there are also various characters with magical abilities in the game, and you can customize the characters according to your own wishes.

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Swindler
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  • Audio visual effect:
  • Novice guide:
  • Operating feel:
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essential information
Price: Free Admission
Updated: June 15, 2015
Version: 2.0
Categories: actions
Language: English
Size: 19.1MB
Developer: FDG Entertainment
System requirements: iOS 4.3 or higher
label: stand-alone + action + cosplay + metro
Game impression
Advantages

The setting is innovative
Pixel painting style is exquisite
Gaming purity

Disadvantages

Slightly single content

Game review
Dragon Slaughter Knight is an ARPG game with retro pixel style. As a player, it provides three characters, namely, soldier, thief and mage, for players to control. Each of them has unique skills. By killing enemies, you can also drop equipment and treasure chest. Upgrading equipment can make you stronger. Then you have to face a variety of Boss.
Screenshot
Detailed evaluation
Author: A hundred mile cloud

After the update of the App Store this week, Slayin, a pixel style game that was launched as early as April 3, 2013, ranked the "best of the week". After being favored by Apple editors, the download ranking of this game, which could be said to be unknown, jumped from 830 to sixth in just four days. However, although previously unknown, "Dragon Slaughter Knight" is indeed a game with interesting design.

The Dragon Slaughter Knight adopts the pixel painting style, and the type is the horizontal type of action that we are already familiar with. As for the story background of the game, it can be inferred from the name alone: the player should play a knight who challenges the dragon. In fact, the game also provides multiple characters such as thieves, mages, archers, etc., but players need to "reach specific conditions", "spend points to buy" and other ways to unlock.

In terms of fighting, this Dragon Slaughter Knight is quite different from other horizontal action games. The game limits the scene to a fixed area, and the character will run freely as in the endless parkour game, killing the emerging enemies with weapons such as swords. What the player needs to do is to use the direction keys to change the direction of the character, and click the huge round action keys to jump when appropriate to avoid the attack of the enemy - but for the mage, clicking the action key means killing the enemy.

In a fixed horizontal scene, monsters will appear endlessly, and the characters controlled by players will always run back and forth tirelessly to kill them. However, this does not mean that a single operation will never end. Each time you kill a certain number of monsters, the character level will be increased accordingly; Every level 5, an old man selling equipment and food will appear on the map, which can improve attack and defense, or supplement HP lost; Every 10 levels, a BOSS will appear. After defeating it, it will automatically enter the next map and start a new round of attack and being attacked.

Every time a new map is opened, the difficulty will also increase. Not only will new monsters appear, but their number will become more dense. In this case, the reaction speed of players is increasingly tested. However, in the cruel process of fighting, players can also get gold coins, gems and other benefits, and when players complete the continuous killing, the rewards will also increase geometrically. However, the gold coins obtained have a great possibility of becoming useless "legacies".

In Dragon Slaughter Knight, no matter how many maps the player has made in the current game, as long as the HP of the character is exhausted and causes death, everything at present will return to zero, whether it is the character level or the equipment that has been replaced or the gold coins that have been obtained, they will return to the original after death. There is no archive and no so-called "inheritance". When a game ends and starts again, the player will face the familiar first map, and the character will also lose all the gains of LV. 1. However, it is gratifying that the reputation value will not be cleared with the death of a character, but will gradually accumulate, allowing players to slowly unlock all heroes without spending money.

Perhaps the game is also in this way, encouraging players to master the operating skills and challenge higher difficulties over and over again. How can the dragon slaying journey be easily completed; If you want to be a hero, how can you not first go through some hardships. And after you grow up, can you go all out to kill the last dragon?

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