The game features: integrating the historical celebrities of Song, Yuan, Ming and other dynasties, and displaying the cute image of Q with full 3D modeling; The mall cancels the setting of continuous card drawing, and adopts the dual setting of waiting time and Yuanbao acquisition; The release of four skills and plot events in the push map battle enhances interaction and strategy selection. However, from the perspective of card cultivation and system settings, the game itself has less changes than similar games, and is suitable for novice players and card players who want to try something new.
The characters in Spicy Heroes are widely drawn from the Spring and Autumn Period and the Warring States Period to the Ming and Qing Dynasties. One day Genghis Khan, Dianwei, Aobai, Lin Xiangru and Cheng Yaojin were drinking and talking happily. During the dinner, Jin Lian passed by, and everyone commented. At the end of the discussion, Zhuge Kongming lamented that "beauty and misfortune are like golden lotus", which led to big and small Qiao hitting Xi Shi angrily.
The overall card is initially divided into A, B, and C grades, and the strength depends on the planning preference. However, it is also an advanced setting. The props required for advanced blue and purple cards are exactly the same, but the attributes of the two cards are quite different, which gives the player the impression that non top cards are not worth cultivating. In addition, the game has no inheritance mechanism, so if the player does not draw enough top cards for training in the early stage, then in the middle and later stages, he will feel that the previous work is useless and has a clear sense of frustration. This is obviously unbalanced compared with the cards with similar "knife tower" as the core. From the perspective of player identity, the card cultivation in this work is also more suitable for the above cultivation settings.
Compared with similar games, the card drawing settings of this game have changed a lot. The three display spaces in the mall are open to players according to their level. Regardless of the level of display cards and the consumption of corresponding yuan, players can get them for free 24 hours later. Compared with the vast majority of card games, this work can be said to maximize the welfare simply from the perspective of card acquisition. Players who open all display booths will get top purple first-class cards every ten times. According to the 100 cards drawn from the pie, there will be at least two top cards for every ten cards obtained, which means that players can obtain two purple cards for free every 96 hours and days. This option setting is absolutely the most powerful guarantee for retaining data.
Compared with card acquisition, the change of skill release in combat brings more combat strategy experience. First, computer AI automatically timed and released skills, and displayed them by reading bars. Second, players can match three optional skills by themselves. The battle effect is more obvious, and players are more selective in strategy. However, for this reason, in terms of automatic combat settings, the game only has 2 times speed and automatic advance functions, and does not have automatic skill release settings. This work can set up a skill priority mechanism, through which players can set the order of skill release in advance, so as to achieve the goal of self releasing skills in battle. I believe that this can meet the needs of players in the game of full-automatic combat.
In addition to the above, no matter the fate, combination, promotion and enhancement of the card system, although the new characters and values bring some fresh feelings, most settings are also involved in other similar games, which inevitably leaves a sense of similarity to players.
The Spicy Hero follows the traditional content while showing its characteristics. Fresh pictures, fresh battles and new ways to obtain cards are all worth trying.