Hero Emblems was developed by Taiwan's team HeatPot Games. Although there is no thrilling scene or soul stirring plot in this work, as a stand-alone game, this work has implanted the combat elimination mode in RPG games, which brings a more pure game experience than most current online games. As a game with 18 yuan purchase and no internal purchase, this game is worth more than the price.
The princess was captured by the Demon King, and then the soldiers, mages, knights, and priests came on the scene. The simple and direct game story may be the timid priest sister who can leave a deep impression on the players. No matter as an RPG game or as a video game to eliminate the game Hero's Badge, it can not be regarded as a big production. It is more like a little sister in the neighborhood with her own family's jade aura. The typical Japanese animation style, the relatively novel presentation of maps and scenes may be the only noteworthy content. The elimination of elements, the transformation of image, and the flash effect make the heart, dagger, and other elimination runes distinct; The fire, thunder, shield and other special effects are shown with a variety of animations, which can add more interest to the monotonous elimination process.
The player's team composition can be said that although the sparrow is small and dirty, the soldiers and mages are the main output; Knights are mainly responsible for providing shields. They can only attack within a full round of shields; The priest is mainly responsible for adding blood and relieving various negative states. In addition to considering as many elimination as possible, players should also pay attention to the order and timing of elimination. In addition, they can prepare three types of props, namely, blood bottles, shields, and purification charms (the maximum number of props that can exist at the same time is 4).
Different characters have different equipment and skills. For example, the equipment of soldiers only increases attack, and the equipment of priests only increases HP. All members share HP through numerical superposition. The game sets different resistances to different monsters. Players need to make strategic changes and choose different attribute skills. The main difficulty faced by players in the process of elimination is blocking, poisoning and other negative states. After being blocked, it can not trigger any effect after the first elimination; If the poisoning is not eliminated at the first time, the amount of HP will be deducted for each round of settlement, and more complex negative states will appear as the difficulty of the player's level increases. Since the game has no internal purchase, players can only rely on game currency to exchange equipment, skills and props in the game. The various system functions of Hero's Emblem are short, compact and closely related compared with those of similar online games with complicated settings, highlighting the growth of RPG games and adding strategy in the process of elimination.
As a push picture game relying on eliminating battles, the overall rhythm of the game is relatively slow, which can be seen from the acquisition of gold coins. Single instance clearance is limited by equipment, skills and level settings, but only game currency can be used for exchange, and only the main task will tie players to the unlimited repeated copies. This may be the same as many RPG games, which did not find a good solution, but also made many players frustrated.
Although the main play method of Hero's Badge is to eliminate it, the simple elimination cannot satisfy the players' progress. As RPG players, they must accumulate more game currency exchange equipment and change skills. Elimination is only a means of fighting. Although many games such as Zhilong Enchantment and Reversal of the Three Kingdoms have adopted this form, Hero's Emblem, as a stand-alone game, is more of a game of exploration and strategy fun than lesson money.