Glory New Three Kingdoms test suit It is a new mobile game with the theme of Three Kingdoms history. The war scenes of the Three Kingdoms era are truly restored. Hundreds of military officers and advisers are recruited to build your invincible army corps, issue orders, command thousands of troops to attack cities and villages, chase the Central Plains, and establish a new dynasty. Interested player friends, please come to 52z Flying Download Experience!
Game features
1. Glory the New Three Kingdoms is a mobile warfare game with the historical theme of the Three Kingdoms, which will bring players from the modern world to the Three Kingdoms era in an instant.
2. Glory New Three Kingdoms has combined various military maps, and now you can explore them personally and fight everywhere.
3. The Glory New Three Kingdoms game deduces the most authentic history of the Three Kingdoms, becomes the hero here, and begins to write your own story of the Three Kingdoms.
Introduction
Path play is the original marching mechanism of Glory of the New Three Kingdoms. In short, there must be an accessible path between the destination and the starting point before marching. What are the changes of game content based on this mechanism? Please listen to me.
Pathway mechanism
First, we will introduce the access mechanism in detail. In the game, the accessible terrain includes Level 1 land, roads, the land occupied by players themselves and the land occupied by allies. By connecting the accessible terrain into a route, we can form an accessible path, which is also called access.
Level 1 land can be passed directly, and there are defenders on the remaining high-level land, which can only be passed after the Lord finishes the occupation through fighting. The "road system" is used to connect more than 200 cities on the map, and we also set the road grid to be directly accessible, to guarantee the possibility of your heroes' early long-distance march.
With the new way of playing, the expansion experience as the core of the game is naturally very different. Now I will bring you new content on personal expansion experience and alliance expansion experience.
1. Personal expansion experience
The personal expansion experience of Glory of the New Three Kingdoms is mainly reflected in the land occupation. Players can occupy land from the main city from near to far, and expand their own territory. In the new access mechanism, there will be several changes in personal experience.
Land occupation is faster
There are many Level 1 lands scattered in the game map at the beginning. The lords can survey the distribution of Level 1 lands, find out the march path that can bypass the high-level lands with the help of these directly accessible grids, quickly occupy the land, and save inefficient paving time.
More strategic choice of land occupation
Due to the existence of access rules, every time the lords occupy a new piece of land, they will change the development direction of the follow-up path. When the occupied land has an upper limit, a lot of strategic thinking will be extended in the choice of land, such as:
Which piece of land can you occupy so that you can attack more land?
When replacing low-grade land with high-grade land, which land needs to be retained to maintain access?
What lands can you occupy to connect to the road faster and qualify yourself for long-distance march?
These strategic choices require the heroes to think carefully in combination with their own situations in the game.
2. Alliance expansion experience
In Glory of the New Three Kingdoms, there is no "enclave mechanism" (you can directly attack the land adjacent to the land of your allies), and players must rely on roads and other allies' land to form a path for long-distance march. Therefore, under the channel mechanism, the alliance expansion experience will have the following changes:
Participation in the siege depends on the road
More than 240 cities distributed in the world map are the core content of competition among alliances, and cities are mainly connected by roads. Therefore, if the alliance wants to attack cities, it needs to select targets according to the existing access roads, and help alliance members to reach the target city or the breakpoint of the main road in advance, Ensure that enough members can reach the destination.
During the march, the main guilds gave priority to marching along the road, and the scene of the whole alliance marching together by thousands of troops must be very shocking.
Layout expansion only occurs at the edge
Under the restriction of the access mechanism, the expansion of the alliance's territory can only be gradually extended from the edge to the outside, and it is impossible to form enclaves in the enemy's hinterland. Because if the path to the target point is cut off by the enemy, the troops will automatically turn back. Therefore, there is no situation that the troops cross the enemy's defense line and directly fall into the enemy's rear. Naturally, enclaves cannot be formed. Such setting is also more realistic.
Similarly, flank outflanking will become a conventional tactic. After cutting off the access between the local front line and the main city from the side, the enemy front line and the base camp will not be connected, so it will not be able to obtain the combat effectiveness supplement of the base camp, and will naturally fall back after a long battle