Dream Monster Official latest genuine 2024 It is an action game about the pixel type. Players will experience the strange but very harmonious picture of the coexistence of pixels and clear image quality in the game. In the game, players can recall the past and make their world more beautiful. In any case, this game belongs to the type of game that is not boring to play. The game occupies little memory and is suitable for liking leisure time The crowd is worth playing. There are more and more interesting things waiting for you. If you are interested, please download them!
Official Profile of Dream Monster
Fantasy Monster Mobile is an action game with exquisite screen design! This mobile game uses colorful and cool color matching to bring players a beautiful visual experience and create a dreamy and lovely cartoon world. The simple way to capture monsters brings players the most convenient game experience. The rich monster interaction content makes people addicted to it, and the smooth screen operation makes the whole game scene more three-dimensional and realistic! In the game, players start monsters from a small farm collect Journey. There are more than 900 kinds of monsters in the world waiting for players to capture, and the different skills and characteristics of monsters need players to gradually understand.
Mobile game background
Dream Monster This is a complex of travel and collection. The player has an opponent, but it is too powerful. In this case, the player can only choose to travel around the six worlds to find and win more monsters as a help to eliminate the existence of the opponent.
Game features
1. A lifelike monster
2. Rich game content
3. Simple and easy to use operation mode
4. Wonderful capture
Genuine Play
Become a legend
Conquer six leagues and challenge the top four. More than 60 hours of adventure stories!
Explore six islands and countless Dungeons !
Along with the plot, the dark history hidden under the gorgeous appearance of Verohija, a century old empire, is revealed.
Online battle
Play PvP with players from all over the world!
More than 100 branch line tasks.
Join the weekly special event to win more rewards!
Collect monsters
Capture and cultivate more than 1000 exquisite animated post production monsters!
Complete the ultimate evolution and release the real potential.
Collect special materials and unlock secret skills!
Build a team
Use 16 monsters to develop the ultimate team.
Special round fight, defeat your old enemy!
More than 100 kinds of monster skills can make a deadly combo!
Game review
Neo Monsters is a monster collection game similar to Pokemon. In the game, players will start from a small farm as a starting point for adventure, travel around six worlds, find and take over more than 900 kinds of monsters, and use their expertise to fight against opponents. The game tells the story of the hero who inherited the late uncle's farm and is about to start his own journey. He is ambitious and aims to raise all kinds of monsters and defeat the monster league! In this regard, it is necessary to carry out a desperate struggle with the opponents until finally winning the championship.
How to Play with Fantasy Monsters
Novice Play of Dream Monster
1. Download and install the latest version of the game on this page. When you open it, you can see a story introduction. Click the screen to pause or continue at will;
2. After finishing the plot, you can start to choose your role gender;
3. Then choose your partner monster according to the story;
4. Continue to follow the main line and go to the forest. If you encounter an electrostatic kitten, click Capture to start the capture. If the player does not know the skills of his partner monster, you can click the skill details in the lower right corner to learn its basic skills;
5. Click the electrostatic kitten to successfully capture it;
6. After successful capture, you will get corresponding rewards and training points;
7. Continue the plot, you will meet a young man who will launch a monster fight against you;
8. Then you will enter the battle tutorial. The following figure shows the action sequence bar;
9. Click ordinary attack;
10. Click Red Manatee Monster to start fighting;
11. We can see that our monster has been pushed back by 130tu;
12. This means that you will act after this monster;
13. Then click Common Attack again, and you are pushed back by 130tu, which means that the player can attack again after this attack and before the enemy attacks;
Introduction to Fantasy Monsters
[Chapter I Introduction]
(1) The first level, Use old penguins. The front penguin shakes the aoe twice (or three times) with the give turn. Be careful not to let the two opposite protection killers appear at the same time. After the first protection killer comes on stage, the shield with give turn will die, and then a zither girl will come down. Chin girl sends back to the penguin, and then uses the rest of the soldiers to kill the shield (deer) on the opposite side with all their strength. Finally, the penguin comes down to open the matchless, and passes the first pass.
(2) Second Pass We use new penguins. At first, use aoe for concealed claw! Beat a little blood on the opposite nut to make sure that it is not 1 blood after flipping the opposite nut. Then Bahamt summoned six stones, penguin skip and concealed claw skip. After that, 4 nuts will be hit by their own bodies, and 3 stones+Bahamt will be killed. Those who hit the stones will not die, and those who hit Bahamt will die. The penguin on the opposite side will come on the scene. After he also killed a stone, our penguins will pass the border with punishment.
(3) Third Pass , use old penguins. In the early stage, we must ensure that our fish can not open the shield and will not die. Fire Chimera ate herself when she took the second action, and her teammates were full of blood. Then the second left monster (forgot what it was, anyway, green) sacrificed herself. Chimera took two stones on the stage, and the penguin retreated. Use fire Chimera and fish to clean up the monsters, and the penguins will finally come down and drive the unsurpassed ones.
(4) Fourth Pass , using new penguins. First watch the monkey show for five minutes. When it can be operated, the penguin will see through it. Xuanwu will become invisible, and the butterfly will give turn to the penguin for punishment. Then the butterfly will die. Penguins killed the beetles at the first time, and then Xuanwu remained invisible. It was easy to fry them when appropriate. Total reward: 2 fruits+3 big fruits+2 diamonds
[Main Line Task]
1、 In the current beta version, there is only the main line and no regional tasks, so it is uncertain whether to add them directly or provide them in the form of online tasks. As far as the main line is concerned, it is just like the Pokemon. It catches monsters, cultivates, adjusts leagues at all levels, and finally becomes the champion.
2、 There are two main rival characters in the story (one male and one female), the female is your uncle's admirer (he saved his life when he was young), and the male is the person who hates your uncle (it can be said that his hatred runs through the whole story, and the monster is mainly dark, powerful, and will tell you why he hates you and your uncle later in the story). Among other npcs, the more interesting ones are those who use an excuse to eliminate your uncle's evil influence in the league and want to play tricks to destroy you. In addition, there is a girl in the story who never participates in the battle but always appears in the story, and there is also a mysterious head man who appears in the competitive arena at different times.
[Game system]
The main body is similar to that of Hunter Island. Monster teams fight, and the skills have time points. After use, they move to the back in the battle queue; Monster capture is met and captured in the wild; Extremely rare monsters are obtained through egg smoking; The monster's HP is restored through the return journey.
Here are the specific differences:
1. The number of monsters on the team is changed from 3 to 4, that is, each time there are four monsters on both sides, but the arena mode is adopted, and there can only be one monster of the same kind (including evolution) in the team (not on the field, but on the center);
2. Added cost system, each monster has its own cost, which will increase after evolution. You have a cost limit, which limits the quantity and quality of monsters you bring. The upper limit is gradually increased by winning in various alliances (this is an important balance system in this work, and the previous situation of crushing the game NPC through strong monsters no longer exists in this work)
3. The limit on the number of capture cards has been removed, that is, wild monsters can be caught without limit. Each map has two fixed capture points, in which are fixed quasi rare monsters (the degree of rarity is between the egg pumping monster and the wild ordinary monster). Some areas of the wild map are between the quasi rare monster and the ordinary monster, and the system will give a prompt when reaching this area;
4. The attribute of "no attribute" has been cancelled, so the attribute has been adjusted. Water → fire → ground → wind → water remains unchanged. Light and darkness become mutually reinforcing. In addition, there is no previous subdivision of monster types (dragon, human, metal, etc.), but it can be divided into general monsters, monsters with protection skills (active and passive) and monsters with all kinds of bombs (such as stunbomb, sleep bob, etc.) according to their skills. There will be special skills for the last two monsters.
Monster DIY cultivation system
This is an interesting system. In this work, monsters no longer gain experience upgrading through fighting, but gain experience points through fighting, and then select monster training to improve in a specific training system (this system first buys a key here, which can ensure that the same monster will be added to players in different ways). Of course, the limitation here has two meanings: the ability value of the monster has a fixed upper limit, and the training points have an upper limit (the current version of the system with training points has not been released);
Extreme evolution system
Yes, but it is not open in the current beta.
Introduction to common combos of dream monsters
(1) Hypnotic combo:
This is about sleep (50sec, 60% monomer hypnosis)/sleep all (200sec,~50% of the other party's hypnosis)/one on one (50sec, collective hypnosis in the whole field except for random one with the other party)/sleep bomb (users can only use it after 100sec in the station, sacrifice themselves, and the other party's hypnosis) and other hypnotic skills in cooperation with Dreamhunt (100sec, great damage to the hypnotic monster, and restore 20% hp damage) The expanded combo.
Compared with the previous poison killing combo, it can't prevent the trigger of the reverse skill, and can't directly kill monsters with hold ground. The probability of sleep and sleep all depends on the face. It seems that there is no advantage. Therefore, the setting of Dreamhunt is shorter than that of HI in terms of BT and CD, and high damage is accompanied by blood return. This is terrible when the other party doesn't have Poison gas.
However, it is different from poisoning. Hypnotic combo does not rely solely on Dreamhunt. Grinding time is also one of the tactical effects of this combo. This point will be further introduced in the following combo.
(2) Poison combo
It is believed that you will know it as soon as you catch Minitaur (the fiery tauren) on the second island. Yes, the strategy of poison killing is very simple. Poisoning+Poison eater (single high output)/Poison Massacre (semi single skill, attacking all the poisoned units of the opponent, each additional poisoned damage will be increased) to achieve single or AOE high damage.
There are many methods of poisoning, the most common ones are poison gas (50sec, 60% of the court is poisoned), poison touch (50sec, single poisoning plus small damage), poison still dual (70sec, double poisoning plus small damage), poison still (200sec, single poisoning plus medium damage). When the target is poisoned, blood will be deducted over time (without careful calculation, about 1hp/sec, the damage is related to the defense of the poisoned person).
What needs to be highlighted here is the Poison gas skill. At first sight, this skill is very painful. Although the CD is short, your own monster is also poisoned without damage (this is very important! I will explain later.). It seems useless, but I believe you will improve this skill when I give the following two messages:
a、 Poisoned monsters will not be hypnotized
b、 The monsters killed because of poisoning rather than attack damage, and the skills of recovery (including delaying the opponent's stun recovery, 100% AOE poisoned poison recovery, and random death recovery that will kill the opponent) will not be launched
I believe everyone is familiar with the combo of sleep skill+Dreamhunt (I will also introduce this later). If you meet an opponent who has sleep or one on one (50sec, collective hypnosis except random one with the opponent), and has no purify monster (even if there is one, it may not be able to block, and the purify monster will be sad to be hypnotized), how can you resist the hypnotic attack as much as possible? knockback? Yes, but 250sec and single, would you rather use it here?
At this time, you know that Poison gas is a magic weapon! Of course, it is also possible that the other side is completely poisoned and none of your own side is poisoned. But you may also have Poison eater's monster on the scene at this time. If you can catch up, give the other side a shot. It is better to kill the hypnotic monster in 160sec than to kick the opponent to the end of the team in 250sec? In addition, in more cases, some or even all of the monsters on your side are poisoned. At this time, if the fight is AI instead of PVP, the sleep skill will not be used anymore, that is to say, the hypnotic combo of the other side is disabled by a 50sec skill.
As for the second message, I don't think it's necessary to explain it. Especially when encountering strange creatures (such as various initial pets) who kill them and are stun, they may be robbed of blood by monsters behind their opponents. If you don't have a stun absorber on the court, it's hard to avoid it. But if it is poisoned to death, the situation is different. Of course, in particular, the initial pet is equipped with a destrate strike and a hold ground, often leaving 1 hp to continue to fight for blood. Any attack skill that kills them will hurt you. If you don't kill them, you will be killed again. At this time, I think you can't wait for every strange person to have Poison gas.
Of course, the trigger of the poison killing and anti hold ground strange skill is the advantage of poison killing combo itself, which goes without saying.
However, Poison gas also has disadvantages; When the other party has Poison eater/Massacre skills, it means giving the other party the head. This depends on your specific operation.
Having said so much about the advantages of poisoning combo, it's time to talk about the weaknesses. In fact, it is obvious that the rhythm is slow. It takes 160sec for Poison eater and 200sec or 250sec for Poison Massacre. It is difficult to achieve continuous killing. Therefore, how to protect poison releasing monsters and poison output monsters will be the key to using this combo (if there is a give turn monster, there will be a chance to achieve one more kill, which will be introduced later).
(3) Timestrike timing combo
This skill has been available since HI. Now the CD volume has changed from 250TU to 100sec, and the efficiency has been significantly improved. This combo is very clear. It is to actively delay the other party or catch the monster using the long CD skill to kill. You must improve your skills. This skill will have an obvious effect on monsters with a time difference of more than 100sec from the user (the longer the effect is, the more obvious the effect will be). You should consider clearly when selecting the target of attack.
This skill is mainly used in conjunction with the stun revert or stun bob (sacrifice yourself and give the opponent a 200sec stun delay), and then kill by Timestrike. The killer of this combo is protector, that is, the monster with protect teammates (100sec, use the skills of attacking teammates to yourself, and AOE or multi-body attacks can only act as one of the attacked, unable to completely defend) or auto protect (passive skills, 60% chance to focus the attacks of attacking teammates on yourself, the effect is similar to that of protect teammates). Because they don't need to consume too many CDs, the defense is generally high. If Timestrike hits them, it will be like a bull in the sea.
In addition, in the team arrangement, you can put the monster of Timestrike in front of the poison monster, because Timestrikers generally have poison redemption, that is, after they are killed, the poison monster coming up behind can easily achieve counterattack.
(4) Despair combo
It is a simple tactic of 160 sec, mainly using the destrate strike and destrate strike dual. When the user's HP is below 20%, the output will be greatly increased. This is not the main attack method. It is usually used to pull monsters when they are bleeding.
PS: In fact, this combo can be linked with the roulette combo. Use the destrate strike with the hold ground to kill with a good face. If you hit your own monster, the hold ground will be triggered immediately, which will directly cause 1 hp high damage to the destrate strike.
The above are common tactics, especially the third and fourth combos, which are generally used together with other combos. This comparison tests the player's experience. Personally, one has theme The tactical team, even if it is mainly about 4 stars, is better than a 5-star or 6-star odd pile with poor compatibility (depending on technology, of course).
(5)Sur vivo R Burning blood combo
Survivor,130sec, After 300sec in the station, the damage will be greatly increased (the longer the time is, the higher the damage will be), but you will be given about 20% of your own damage.
Different from the previous combo, this skill does not need to give any status to the opponent. The key is to survive for more than 300sec and have enough HP to pay for counter injury.
The usage of this combo is higher than the three mentioned above, but if it is used well, the benefit is higher than the above (this is the advantage of not relying on additional states). Here are some typical methods of "Gou Field":
a、 Absorb fire with protector
This is the simplest and most effective way. Of course, the AOE of the other party may also be very painful, but after all, the CDs of AOE are relatively long, and the damage is generally moderate.
b、 Delay the opponent's attack through the strange event of stun revert/stan bomb
This is one of the methods, but it is not recommended to use it unilaterally. After all, this is done on the premise of consuming your own weirdness. In general, it can only be delayed for 80~200sec, and the revenue is not high. Therefore, it needs to be used in conjunction with Timestrike Monster.
c、 Hypnotic combo
I mentioned it in the previous introduction. Yes, it mainly means one on one. The two sides will enter a stalemate of about 200sec. With the time of the station ahead, they can basically start working after waking up! Of course, I remember that the other person has a strange problem of not sleeping, so this is usually used in combination with Method 1.
After a successful game, we should talk about how to give turn (160sec, give your own attack chance to your team-mates) if the team is poor through combo. With 130sec and give turn, it is easy to achieve the effect of 1 for 3 or even 1 for 4 (note that the output of the survivor after 300sec is much higher than that of Dreamhunt or Poison eater).
(6) Bloodcrave Crazy combo
Everyone admires the Dragon (although many people do not know the true value of the Dragon). It has a skill bloodthird (130sec, which increases the damage for every monster killed). Bloodcrave is a similar skill. The CD is shorter, 100sec, and the output damage bonus is higher at the cost of counter injury.
This combo is more difficult to use than the previous ones, and it is also more beneficial (crowd: hey, can you say something else?). This combo is based on how to disable a monster (well, it sounds a little strange==!), and then use the monster ending with bloodcrawl (it is not required to use bloodcrawl to end, as long as the user with skills kills the monster). How to control blood is the key to use this combo well.
This combo is usually equipped with a protector and a monster that can achieve high output. Here is an easy way to rob blood by using the protector with the hold ground. Use the protector killer to beat the opponent to 1hp, use the bloodcrawl monster to take him away, and then start killing him.
Similar to Survivor, this one also carries counter injury. If it is still attacked, it is likely that the user will die before the torture. Therefore, it is necessary to arrange a protector beside you. If you arrange to bring back blood monsters such as heal all in the future, you can make combo hold the boat effectively (this is very profitable. You can sacrifice one monster, but you can exchange one or two monsters with bloodcrave and survivor, greatly improving the effect of 2 for N).
(7) Wheel combo
Skill: death routette, 50sec, kill a monster at random, including teammates and yourself.
Actually... I don't know whether this can be called combo. The key is only one thing: good face (Europeans use skills, Africans use them carefully).
(8) Bomb
This mainly refers to 400sec bombs. The user stands for more than 400sec, and self sacrifice can cause great damage to the other party. It is mainly a 1 for 4 skill, but to protect this monster, it may need to consume another protector. Therefore, it is generally 2 for 4. The way of going around is similar to that of Survivor and Bloodcrave.
Update log
Players can now choose to always turn off automatic combat at the beginning of the battle in the main menu
The monster option interface that blocks the task will remember the page you left last time
Balance adjustment of new monster and existing monster skills
If the player changes the speed and skill seconds of a monster, the button for adjusting the enhancement potion will give a luminous prompt
Other minor bug fixes