Introduction to China Game Industry Annual Conference

The 2013 (10th) China Game Industry Annual Conference was held in Bengbu, Anhui Province on December 7.

The annual meeting of China's game industry is a grand event with the highest standard in China's game industry, hosted by the Game Software Branch of China Software Industry Association.

With the theme of "innovation and excellence, leading the world", the conference summarized and looked forward to the development of China's game industry in 2013.

keynote speech

  • Bai Jinming, Mayor of Bengbu, delivered a keynote speech
  • Bai Jinming, mayor of Bengbu City, attended the annual meeting of the game industry and delivered a speech. Bai Jinming believed that the animation and game industry is the product of a high degree of integration of culture and technology, which is of positive significance for optimizing the industrial structure, promoting the upgrading of consumption structure, and promoting the transformation and upgrading of traditional cultural industries.

Speaker

Guo Jianbing: Look forward to the prospect of the game industry, and mobile games become a new highlight

Guo Jianbing said that the game industry is one of China's emerging industries, and information technology and network technology are playing an increasingly important role as key supporting factors for industrial development. By 2015, the scale of information consumption will exceed 3.2 trillion yuan, with an average annual growth of more than 20%, and the new output of related industries will exceed 1.2 trillion yuan. As an important part of information consumption, the game industry has a broader market prospect under the support of national policies.

Liu Jinhua: Mobile game industry may enter the shuffle period in advance

Liu Jinhua pointed out that the mobile game industry witnessed explosive growth in 2013, and the industry capacity, number of enterprises, number of employees, and market share soared, which attracted a large number of traditional Internet enterprises and other traditional industry companies to participate in the mobile game industry. The whole industry showed a trend of rapid development and competition.

Bai Jinming introduced that Bengbu is a city with soil suitable for the development of cultural industry, especially animation and game industry, which can provide strong power and broad platform support for the sustained and rapid development of the industry.

Bengbu has a profound cultural heritage and is known as the "cradle of culture, the hometown of emperors, and the hometown of singing and dancing". Historical allusions such as Dayu's flood control, being besieged from all sides, and Farewell My Concubine can all become valuable materials for animation and game creation.

Bengbu is rich in science and education resources, with a large number of colleges and research institutes and strong strength. It is the second largest city in Anhui Province in terms of science and education resources, and can provide a solid intellectual support and talent guarantee for the development of the animation and game industry.

Bai Jinming said that today Bengbu Xingyu Cultural Creative Industrial Park, the largest single animation industrial park of its kind in China, has officially opened, marking the transformation of Bengbu's creative industry from a single enterprise to an industrial cluster, which will promote the development of Bengbu's animation and game industry into a new era.

Zhang Xiangdong, CEO of Shanda Games: Mobile game operation platform competition intensifies

Zhang Xiangdong said that one of the biggest characteristics of the game market this year is that large client games are still developing steadily, mobile games are booming, and investment, operation and entrepreneurship activities are very active. After nearly 14 years of development, the revenue of large client games in China still maintained a steady small growth this year. Shanda Games still believes that large-scale client games have strong vitality and irreplaceable.

Tencent game Gao Li: End game is still the best in comprehensive experience

Gao Li said that since 2003, Tencent games have been developing for ten years, and client online games still represent the best presentation of online games in terms of comprehensive experience. In the context of the current diffusion trend of users, in order to meet their increasingly diversified game needs, Tencent Games will also adhere to the full terminal strategy, and make comprehensive development in web games and mobile games.

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