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    The third-party support studio focusing on the illusory engine was established

    [Original by Zhongguancun Online] Author: The sea is the reflection of the sky

     The third-party support studio focusing on the illusory engine was established

    Recently, a studio named CodeDev: The Unreal Guys was officially established. The studio is located in London, with Rik Alexander as the chairman, Myke Parrott as the CEO, and Ryan Woodland as the CTO. The new company aims to support teams that use the illusion engine to produce games.

    Although support studios are not rare, few developers support an engine specifically. The illusory engine is a game engine developed by Epic Games. It usually updates the iterative version constantly, so this new company can help ease the burden in the development process.

    The three founders are senior people who have worked in the game industry for many years. They have worked in Climax Studios, Microsoft, Bethesda and other companies. The company plans to assist in various scale illusion engine projects in the future.

    Rik Alexander said: "We have seen that studios of all sizes are turning to the joint development model, but it is not easy to find suitable talents to help their projects The best time to expand and deliver the studio of the professional team.

    Myke Parrott said: "Although the game industry still faces some difficulties, now is the best time to unveil the studio." He also revealed that the studio has a number of large-scale projects in progress, and is still looking for new game development opportunities.

    This article is an original article. If it is reproduced, please indicate the source: The third-party support studio focusing on the illusory engine was established https://game.zol.com.cn/878/8781964.html

    game.zol.com.cn true https://game.zol.com.cn/878/8781964.html report nine hundred and fifty-five Recently, a studio named CodeDev: The Unreal Guys was officially established. The studio is located in London, with Rik Alexander as the chairman, Myke Parrott as the CEO, and Ryan Woodland as the CTO. The new company aims to support teams that use the illusion engine to produce games. Although support studios are not rare, they are specifically targeted at a certain citation
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