What's the difference between tanks, soldiers, mages and shooters in the glory of kings

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What's the difference between tanks, soldiers, mages and shooters in the glory of kings
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Tanks produce meat and resist damage. The soldiers rushed to the opposite side to fight. The mage is standing behind his teammates to play magic output
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In group warfare, the main responsibility of the tank is not to fight against damage without brains, but to protect the assassin when the assassin goes to kill the opposite crisp. If our assassin dies or returns home with residual blood, the tank needs to continue to protect the crisp, so the tank should not be the kind of fool who rushes directly into the enemy's array without regard to his team-mates. Soldiers are generally not particularly fragile themselves, but also characters with certain output. Their role is generally to be responsible for opening a group, and to bear some damage for the crisp profession to share the pressure of the tank. Such characters generally have breakthrough skills to match their own health. They are generally not easy to die. The main task of group warfare is to entangle the assassins on the opposite side. The assassin is much easier. The main task is to try to avoid all obstacles and kill the heroes in the back row (adc and mage) in the opposite side. If they succeed, they will run away quickly and hide aside to prepare for the next harvest. It should be noted that because the assassin is too fragile, they should try not to leave the group. Mages usually hide behind their teammates, throw their skills at the right time, pay attention to the movements of the enemy assassins, and open the distance to cause huge damage. What the shooter needs to do in group warfare is to take care of his own injuries, try not to let the enemy hero get close to him, and rely on the advantage of hand length to output the other side. When the other side's assassin comes forward, if you can open the distance, you should avoid him. If you can't avoid, you should be tough. After all, you can't run away. If you don't hit him, you will still die, If you hit him, there will be an extra possibility. Auxiliary heroes generally have skills that can benefit the team or reduce the benefits of the enemy. This kind of hero needs to work hard to strengthen his own side or weaken the enemy. The other kind of assistance is that it can provide support at critical moments (such as Liu Bang). This kind of hero needs to protect his own hero when he is dying. Generally, this kind of assistance needs to provide meat and can also act as a tank when the tank is not around. If the head is in the early stage, try to leave it to the output hero if possible, because it is difficult for the tank to collapse in the early stage. In the later stage, you don't need to be so concerned about who should own it. These are my personal feelings. If you have different opinions, you can raise objections. After all, everyone has different opinions. Choosing the better is the right approach.
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I only know the soldier's name is AD, shooter ADC, mage AP, and tank
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adc,ap,ad,tank
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ZOL Q&A > What's the difference between tanks, soldiers, mages and shooters in the glory of kings

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